Make America Mario Again
Posted on: Jan 18th, 2018 @ 4:01 pm
[ Download Demo 5 ]
Plot
The Mushroom Kingdom is no longer great. Mario goes on a journey, searching far and wide, for someone who can make it great once more!
Will he lead the world into a utopian paradise? Will he sell out to politics? Will he die trying?
Levels
- Intro
- Bad Placeo (one boss)
- The South (two bosses)
- Jacksonville (one boss)
- Tumblr (one boss)
- A house (one boss)
- Bowser Tower (unfinished)
Screenshots
and the sky was made of amethyst
Posted on: Apr 27th, 2015 @ 1:18 pm
so Hole apparently makes really good music. I've never listened to them before but this album starts out really nice and remains solid literally until the last song, which isn't really common tbh
It's got some of that heavy grunge style you might expect from a contemporary band like Nirvana, but it's actually got some variety that reminds me somewhat of the stuff that was coming from the Smashing Pumpkins a few years beforehand (Gish is mostly what I mean).
Interestingly, Courtney Love -- frontwoman for Hole -- had dated Billy Corgan -- frontman of the Smashing Pumpkins -- and was by this time the widow of Kurt Cobain, the frontman of Nirvana. Not necessarily to say that they necessarily influenced her, but that they were all in the mainstream Grunge/Alternative pot together at the time.
ITT post random musical rants maybe? or talk about 90s grunge, idk. just preferably not courtney love's personal life plz
Bones to Ashes
Posted on: Jan 28th, 2015 @ 3:26 am
[ DOWNLOAD ]
Another spooky-type game from me. This one more serious, and less of a horror game. More just spooky imagery I suppose.
Collect the skulls.
Right arrow key is all you need.
CREDITS (container spoilers?):
Fire sound from SoundJay.com, edited to a loop by me.
Lyrics and chord progression to music, as well as the title of the game, by The Suicide Machines
Spoopy Maryo
Posted on: Jan 18th, 2015 @ 2:38 am
[ DOWNLOAD ]
For fun, I made a horror/joke game about Mario.
You're in the Mushroom Kingdom at night. You have the eerie feeling that something is chasing you. You'd better run for your life.
As the game says, tap the A button to run. Simple controls.
*sometimes the game does not behave as expected
I figured out how 3D camera following works
Posted on: Jan 14th, 2015 @ 10:15 pm
I used to think, "gee 3D cameras sure seem like they'd be impossible to program. You've got to watch out for walls and stuff!!"
well
I figured it out! Kinda!
play in browser
left/right arrow keys to rotate camera around scribble
How does it work? Let me learn you how.
tl;dr: RAYCASTING
long answer:
the camera has its own rotation value. we'll call it "rotation".
take the x and y position of the character you want to follow (yes, 3D would use Z, but a lot of the time the Z of the camera would be level with the object. if not, use similar methods as I use for x and y). we'll call these variables, "x" and "y".
figure out the maximum distance you want the camera to be able to go from the object. We'll call this variable, "max_d". the actual distance, we'll call that just simply "d".
now, for some code. I'll explain it.
while(d<max_d)
{
d++;
xx = x + Math.sin(rotation * Math.PI / 180) * d;
yy = y + Math.cos(rotation * Math.PI / 180) * d;
if(walls.are_touching(xx,yy)) break;
}
what does this do?
the "while" loop stops everything until the condition is fulfilled (until the distance is equal to the maximum distance). xx and yy are the variables we're using to figure out where on the grid the camera will be placed. then, after every time it adds one more pixel of distance between the subject and the camera, we see if the position [xx,yy] on the grid is inside of any of the walls (the walls.are_touching function is up to you to figure out -- whether you use a software like game maker and it comes with one, or you're programming from scratch and have to make your own). if the new position of the camera is inside the walls, then we "break" the loop -- make it stop where it's at. there you go -- the camera stops right at the walls!
now, just draw your camera's position at xx and yy.
Post Your Cool Stuff
Posted on: Sep 30th, 2014 @ 7:05 pm
So I went by a game store today and picked this up:
A Sega Genesis (model 2 I believe?) for $24.95, Mortal Kombat II in the box for $7.95, Earthworm Jim 2 for $9.95, and Sanic 2 for like $3 but it was free because buy two get one free. I asked the guy for a good SNES RPG, and he recommended Romance IV to me, so I got that one for $19.95.
Also, I'm gonna go ahead and post most everything else worth sharing:
NES games: Contra, Donkey Kong + DK Jr, Metroid, SMB + Duck Hunt, SMB3. I don't even have an NES anymore unfortunately
SNES: Mario Paint, Romance IV, Super Mario All Stars (not pictured), Super Mario Kart, Super Mario World, Super Metroid, Star Fox
Atari 2600: Adventure (a classic and must-play imo), Circus Atari, Cosmic Ark, Donkey Kong, Pac Man, Space Invaders, Super Breakout, Vanguard
GBA: Mostly crappy licensed games, but I've got Metroid: Zero Mission, Megaman & Bass, and Sanic Advanced or something
GB/GBC: SMB DX, SML
Where programming happens. Also, stickers of some awesome things, and a scribbled-down Zelda timeline for reference.
World of Nintendo figures proudly displayed! I don't have all of them obviously but maybe one day I will! I have more that I'm gonna sell in the future.
Store Mobile Display for E.T. The Extra Terrestrial on Atari 2600! I love it. One day, hopefully I will have a boxed copy of E.T. and display it on a small table under this.
My disc games collection. PS2 games I got from a guy, not much noteworthy except for Tony Hawk's American Wasteland. Metal Gear Solid Legacy Collection + a PS1 copy of Metal Gear Solid make me happy. Awaiting a copy of Skate for PS3 in the mail. I'll one day have a PS3 of my own, haha.
Wii games: Twilight Princess, Lego Batman, Mario Kart, Mario Galaxy, Wii Sports, Link's Crossbow Training
(disguised as Turbo Tax haha)
Wii U games: WWHD, Lego Batman 2, New Super Luigi U, Nintendo Land, Super Mario 3D World
Unorganized shelf of various things. There's a box for a M&L: Dream Team edition 3DS behind other stuff. That's an Atari Flashback, if you can't tell. My actual Atari is put away in the closet. The Pibb bottle might look like trash, but it has very high sentimental value to me believe it or not o:
Posters!!!
...and that's all I bothered to take pictures of. What neat stuff have you guys got?
Game Dev Log
Posted on: Sep 6th, 2014 @ 7:52 pm
So I have big ambitions of being an indie game developer. I'm trying to get going with it by fall of next year. Here, I'll post some little things I've made that seem pretty small to most people, but are a big milestone covered for me. I've got a few things to show here.
This is all programmed with C# and MonoGame.
(NOTICE: Some people can't run these on their computer. Let me know if you can't. It's something to do with dependencies, but MonoGame documentation is scarce so idk what to do about it right now. I'm using OpenGL instead of DirectX.)
=====================
Collisions
[ DOWNLOAD ]
Controls: Arrow Keys
Probably the best one I have so far. Here, you play as a little square and you walk around and run into walls. There are definitely some bugs (like not being able to move if you're touching a wall while holding down more than one arrow key), but it's a start!!
=====================
Dialogue Box
[ DOWNLOAD ]
Controls: Enter Key
A little dialogue box. It'll scroll the text, or press enter to show all the text. Pressing Enter also goes to the next message when the first one is done.
=====================
Menu System
[ DOWNLOAD ]
Controls: Arrow Keys, Enter
You can navigate the menu system with the up and down arrow keys. Enter selects an option. Left/right arrow keys change the value of an option if it's a variable (example: volume)
=====================
Music Test
[ DOWNLOAD ]
No controls
Simple. It plays an "intro", then the loop of the song itself. Modeled after how, in Ocarina of Time, there's the intro it plays when you're in Hyrule Field in the morning, then it plays the loop of the hyrule field theme.
=====================
Camera & Tile-based Maps
[ DOWNLOAD ]
Controls: Arrow keys/
You control the camera and you scroll through a set of tiles. The lower depth is some overworld tiles from Zelda 2, and the layer on top of that is just a little test tile I made to demonstrate that there are two layers of tiles.
=====================
I'll probably continue to occasionally dump stuff I make here.
Thanks for checking these out! Let me know if you find any bugs or anything!
Forum skins
Posted on: Feb 22nd, 2014 @ 7:30 pm
I'm pretty fond of forum skins, I like to check them all out whenever I go to a forum.
Right now I'm using the Lithosphere skin, I think it looks great. Which skin do you guys use?
Nintendo Papercraft
Posted on: Feb 9th, 2014 @ 8:26 pm
http://nintendo-papercraft.com/
They give you textures you can download as images or PDF files, and you cut them out and put them together. This is really cool!!
Difficulty ranges from rather simple...
...to incredibly complex...

(yes, that is made of paper)
I've already made a little paper Gamecube and I'm working on a minecraft-style Link. What do you guys think about this?
Minecraft Link pic