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I'm making a minigame in real time
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For MFGG's Minigame Competition. And I've got 24 hours to do it. Stay tuned for continuous updates tomorrow, if anyone cares.
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OK, I've picked some randomish music, and I've got a title screen up. I obviously spent a huge amount of time on this one.



Now I have to start doing actual work on the engine.
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I was away for a couple of hours working on a real-life project. I think I'll be making a shoot-'em-up type game, incorporating SMB3-style Angry Sun motions. I guess I'll be using SMB3 graphics as well. They're overused, true, but at least this isn't the Hello Engine or anything of that nature.
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I've been a little busy for the earlier part of this afternoon, but I did finish the main part of the Angry Sun's engine. I should be able to pick the pace this evening.
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Why not post an engine test as proof of what little I've done.
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Now I'll finally get a chance to sit down and make solid progress. I'm running a little low on time, though...
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Now I'll have to trim down that collection of "Whoosh" sound effects.
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Guess I'll go with a Zombies Ate My Neighbors squirt gun from TSR as my enemies' preferred ammunition. Might need a bit of editing.
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OK, so it's still little more than an engine test. This is what I've got, unless I can get an extension (I was away for a lot of the day) of a couple hours.
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Since people seem to be liking the premise of my (very incomplete) game, I'll do some more work on it over the course of the next day or two to turn it into something really neat.
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