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Apr 8th, 2011 @ 9:52 pm Perma-link
For MFGG's Minigame Competition. And I've got 24 hours to do it. Stay tuned for continuous updates tomorrow, if anyone cares.
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Apr 9th, 2011 @ 9:32 am Perma-link
OK, I've picked some randomish music, and I've got a title screen up. I obviously spent a huge amount of time on this one.
![]() Now I have to start doing actual work on the engine.
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Apr 9th, 2011 @ 12:04 pm Perma-link
I was away for a couple of hours working on a real-life project. I think I'll be making a shoot-'em-up type game, incorporating SMB3-style Angry Sun motions. I guess I'll be using SMB3 graphics as well. They're overused, true, but at least this isn't the Hello Engine or anything of that nature.
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Apr 9th, 2011 @ 2:53 pm Perma-link
I've been a little busy for the earlier part of this afternoon, but I did finish the main part of the Angry Sun's engine. I should be able to pick the pace this evening.
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Apr 9th, 2011 @ 3:02 pm Perma-link
Why not post an engine test as proof of what little I've done.
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Apr 9th, 2011 @ 6:42 pm Perma-link
Now I'll finally get a chance to sit down and make solid progress. I'm running a little low on time, though...
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Apr 9th, 2011 @ 7:21 pm Perma-link
Now I'll have to trim down that collection of "Whoosh" sound effects.
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Apr 9th, 2011 @ 8:42 pm Perma-link
Guess I'll go with a Zombies Ate My Neighbors squirt gun from TSR as my enemies' preferred ammunition. Might need a bit of editing.
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Apr 9th, 2011 @ 9:58 pm Perma-link
OK, so it's still little more than an engine test. This is what I've got, unless I can get an extension (I was away for a lot of the day) of a couple hours.
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Apr 10th, 2011 @ 9:04 am Perma-link
Since people seem to be liking the premise of my (very incomplete) game, I'll do some more work on it over the course of the next day or two to turn it into something really neat.
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