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Super Mario Land Remastered, Engine Test
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keeps getting better and better,

apart from a bug in falling down a pit, this works really well.

Keep it up :)

That darn explosive green cat :3
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That's because I didn't programmed the player dead object.
That darn explosive green cat :3
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I need some sprites for this project, If anyone wants to apply PM me and check the site below to see the enemy official drawings.

I need all with the exception of the chibibo.

http://www.oocities.org/icegoom/supermariolandart.html
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Here's the music files: http://www.box.com/s/nr6ifoj3iuxibb4sno4b. Let me know what you think.
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Edited by: Bibby , Feb 25th, 2012 @ 8:34 am
Course clear! You got a card.
That darn explosive green cat :3
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Bibby
Here's the music files: http://www.box.com/s/nr6ifoj3iuxibb4sno4b. Let me know what you think.


These are from SML2, not of SML1...

EDIT:

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Edited by: Gate , Feb 25th, 2012 @ 3:08 pm
That darn explosive green cat :3
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A new demo is now available
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I like the spin you've taken on the death animation.

This is turning out great. I haven't encountered any engine bugs or anything.
That darn explosive green cat :3
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I just changed the goal graphics, what do you people think?
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Not too bad,

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Looking good. If you want it to feel similar to the original SML, though, you really need to reduce the distance you slide when changing directions.
Course clear! You got a card.
-/+
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