Ask SMBmaster99 questions
Posted on: Apr 4th, 2013 @ 11:26 pm
Why not. I'm bored
Yeah so if there's some sort of unsolved mystery involving me in some way, you may solve it in this topic lol.
Super Mario Bros: Odyssey
Posted on: Sep 11th, 2012 @ 11:56 pm
Back in the dark ages, a little smbmaster created Super Difficult Mario Bros. It was bad. The end. And that's how this little story begins. Shortly after I made SDMB, I began thinking of another Mario game I could work on. Well, I had more ideas other than Mario. I worked on some other projects (one was Flame the Dragon, which is currently on hiatus while I work on this project), but never started my next Mario fangame.
However, as I worked on FtD, I began a little "side project". Some of my old ideas came back to me, and I found myself thinking up more an newer stuff. Before long, I decided it was time for me to blow the dust off the drawing board I slapped down for my next Mario fangame some 3 years ago. It was nameless until quite recently, but now, as you can see from the topic's title, it has a name, and I aim for it to be one of the more classic-Mario-y fangames (by this I mean it has few to no dark themes, matching visuals,
no voices, etc.)
Here's a screeny-doo of the level previews for one of the two playable demos:
And here's the demo itself:
http://www.mediafire.com/?1h9vkyksfzvcn9r
Also, here's some known issues/questions being answered before they're asked
Issues:
--When Peach carries enemies, they are aren't positioned very well; I'll be sure to fix this in the future.
--Sometimes, when stomping a jumping koopa, it will disappear and you will teleport 4 pixels to the right and about 6 pixels up without bouncing off of it. I'm currently unsure of the cause.
--Some music may sound a little strange when they loop (you may hear a slight pop or jumping in the audio when they hit the loop point). For some reason, Audacity keeps adding very small amounts of blankness at the beginning of each track after I exported them and it threw the loop points off a little. I'm currently unsure of how to get around this.
--I accidentally left an unfair enemy in the SMB2 demo; it's a Hoopster in the room before the boss fight; he's on a vine that you need to climb up. Sorry about that lol
--Subspace will have a slight graphical glitch if you get the mushroom while small. Don't worry, it's not a big issue. (
fixed since the demo was released)
--Some enemies may get stuck in the ground by walking towards it. Gonna try to fix this soon.
--Apparently, you can skip the third cutscene by pressing any key
which will cause some disorganization with the levels. (
This has been fixed since the demo was released.)
Other stuff
--Once development goes a bit further, I will begin using .oggs to keep the size down.
--I am aware the levels in this demo are pretty straightforward and linear, but trust me when I say that later levels will be longer, bigger (more height than 240 pixels), and a little less linear. The difficulty will also increase, obviously.
--I included 3 cutscenes in this demo; the last one is very short, but the first two can be skipped by pressing enter. Apparently, you can skip the third cutscene by pressing any key
which will cause some disorganization with the levels. (
This has been fixed since the demo was released.)
--The mushroom and fireflower are the only powerups in this demo, but don't worry, in the full game, there will be plenty more-even in chapter one.
--Press f1 for controls and all that jazz.
Well that's all I can think of at the moment. I hope y'all enjoy the demo ^^
smb's artsz
Posted on: Sep 4th, 2012 @ 3:16 pm
Because why not? Anyway, here's some of my junk. I'm terrible at drawing w/pen/pencil so little to none will be drawn with such tools
Here are old stuffsz
FISTR, the world map of Mineria. (Those of you who've seen my DA will have seen of these images) this is also still a W.I.P.
SECNOD, a retarded comic about our school a friend and I drew back in 2009. (stick figures

) It's not supposed to be taken seriously. Some of it's unreadable ololloollo
THRID, the icon for my Mario project:
FOUTHR, THE FIRST SPRITES I EVER MADE!!11! (real history right here; I made these back in 2007-2008)
FITHF, the loading image for my game (7/10/2012)
SITXH, I colored Cam's drawing of Eve:

I think she looks a little bit masculine now that I've drawn her, oopsies lol
SVENTH, not really a drawing, just more like me screwing around with Brawl Box's animation files for Waluigi
EITGH, one I am quite proud of. It was a drawing for my 11th grade Bible teacher as a test grade. FREAKING HUGE PICTURE WARNING
NITHN, the game over screen for mah game:
Here's new stufph: (to be updated with more later)
My Oc, in sprite form and SMB3-ized
My first actual custom sprites that were any good (very very old)

that's all I can think of for now.
Smbmaster makes an intro topic - take 1
Posted on: Sep 4th, 2012 @ 12:07 am
It's-a me, EsEmBee! I'm a fangame designer and I also make YTP. I love playing dodgeball (I have yet to lose a dodgeball tournament at school- oh wait I graduated WAHAHAHA), I tore my PCL last year playing it AND IT WAS AWESOME.
...Yeah. I have a tendency to go wacko online sometimes, but I will always take matters seriously if it's looking bad and I remain respectful of others. Super Mario Bros 3 is also one of the greatest possible things to ever happen in the last 26 years.
My absolutely number one favorite show is My Little Pony Friendship is Magic C: Rainbow Dash is my number one favorite (and best pony), and Applejack is my second favorite.
(she's also 2nd best pony. And she's also apparently the least liked of the mane 6 by a lot of the brony community, which brings the sad to my eyes :C ) I once misspelled ponies as poines. Just felt like throwing that out there C8 And my avatar is my OC, Evening Light =P
So that's all I can think of for now. Have yourself a glorious night /)^ 3^(\