Ever wanted to play a NES game in actual 3D
Posted on: Apr 28th, 2017 @ 8:15 am
Well, now you can...
https://geod.itch.io/3dnes
This emulator here allows you to play NES game in actual 3D. A friend of mine sent this to me and I thought it would be cool to share this here
Integer to Roman
Posted on: Aug 6th, 2016 @ 1:39 am
So I was browsing the web for a way to convert a integer into a roman number. Surprisingly, there was not any script for
GML to do said thing, I only found scripts for
JavaScript i/or
C#
Said code can be found here
http://stackoverflow.com/questions/12967896/converting-integers-to-roman-numerals-java
So I tried to port one from JavaScript into GML
Here's the code
http://pastebin.com/DWnRSAgZ
Obligatory GIF showing how it works.

NOTE: Take in mind that this will only work with a number between 1 and 3999
Mario & Luigi DOS Remix
Posted on: Jan 8th, 2014 @ 2:56 pm
I think you remember that MS-DOS Mario game made in 1994.




Well, this game I have here will include the six original levels plus level packs made by users from MFGG*
If you want to give the game a try, here's an engine test of it.
http://www.mediafire.com/download/gbu7z99dd9cirpl
The controls are
Z for running / shoot fireballs,
x for jumping and
Arrows for moving (You can't duck on this game, sorry

)
Enjoy!
(*)I'll provide info on said forum soon
C+C is appreciated, stuff like "OH, THIS GAME IS BORING" will be ignored.
DragBasic Engine 2
Posted on: Jun 7th, 2013 @ 6:05 am
This is an improved version of
this engine.
Every code has been commented and indented.
LIST OF FEATURES
- Player Object
- Solid Blocks
- Jumpthrough Platforms
- Jumpthrough Slopes
- Moving Platforms (Solid and Jumpthrough)
- Custom Movement Variables
DOWNLOAD
http://www.mediafire.com/?412t5lkn5xgpcic
MGC #33: Luigi's Day!
Posted on: Apr 26th, 2013 @ 3:35 pm
Well, Here's my entry for Minigame Competition #33.
Press 'F1' for controls
DOWNLOAD
http://www.mediafire.com/download.php?t0ck1qbp45w1ck4
OSMBEngine 2
Posted on: Mar 16th, 2013 @ 5:31 am
This is a improved version of a SMB Engine I made some years ago, it features most of the stuff from SMB / SMB:TLL.
DOWNLOAD HERE!
http://www.mediafire.com/?kybl3f4aavnivc4
Staff Roll How-to
Posted on: Feb 9th, 2013 @ 5:35 pm
Ever wanted to make one of those "Staff-Role" stuff on your game, this is your how-to.
To use it just edit the "limit" variable and the alarm[1] event of objCredits.
Download
http://www.sendspace.com/file/bx2xt5
Anything goes Pokedex!
Posted on: Feb 9th, 2013 @ 3:37 pm
I found this a little bit funny.
http://exp777.cs.land.to/dexgen/?p=&l=en
This is what happened when I introduced mah name.
http://exp777.cs.land.to/dexgen/?p=DragezeeY&l=en
Sketchtoy
Posted on: Jan 4th, 2013 @ 6:08 pm
Someone showed me this site and I thought it would be cool to share this with you guys
http://sketchtoy.com/
http://sketchtoy.com/16130149
Cartoon sounds
Posted on: Dec 28th, 2012 @ 4:44 pm
http://www.youtube.com/watch?v=BM8O3EM8I9k
Here are some sounds from WB with the collaboration of Vitagraph.
If there were used on a fangame, what would happen?