Really enjoy this guys overproduced videos on new fast food items. Not always in agreement with his reviews or how he approaches everything but the dedication and production quality are so exciting. Here's one of his latest ones and also an older one on the KFC Double Down (one of my favorite food items of all time! Please come back soon!!!)
Actually nearly all the changes I've done so far are live in the codebase too although they're mostly stuff that shouldn't impact the end user experience and more for development process improvements- it's a big passion of mine and it's cool to see an old code base come back to life and get as much help from modern tools as possible- it's the kind of thing I'm already doing professionally anyway right now, might as well use those skills for something fun.
Really impressive showing with the direct for it, I went from "I have no idea how they'll sell me on this" to it being one of the rare Nintendo consoles I want to grab day one. Mario Kart at launch is genius and the new Donkey Kong looks incredible. Bringing back Kirby Air Ride for another go after so long is fascinating too, had a lot of fun with the original back in the day.
GameCube games at launch is interesting too because they still have digital triggers and a ton of GameCube games relied on the analog ones- I'm sure you can plug in a GameCube controller and it'll support them (as it did with the Mario 3d collection) but here's an opportunity to have the base console controllers have that, oh well.
Hardware wise I feel like they're addressing all the complaints I've heard over the years about the switch. I can't say I ever cared about it not having voice chat and probably won't use their new thing but it looks like they went all out to try and have a fully fleshed out experience that looks way more impressive than what I've seen on other consoles- but I don't use that stuff so who knows.
I saw a few statements from Nintendo saying they're still planning to support the original switch as well to provide experiences across different price points, I think that's great. I think one thing that's very different about video games these days vs say 15-20 years ago is there's such a wide variety of price points for games now, I hope Nintendo can continue to target games at different price points.
Thought about getting rid of my Switch but I've seen that they have compatibility issues with certain Switch games on Switch 2, maybe they'll sort them all out eventually, but it definitely seems like a good idea to hang onto the old one if you have it if don't want to take any risks there.
Yeah, when it comes to 5-10 years often times the platform the software was built for isn't even sold any more. It's been less of an issue with physical media since we have ebay and whatnot but there's a ton of lost digital only software these days due to the move to digital store fronts not having a fair and reasonable way to retire themselves- obviously companies shouldn't be forced to keep these things up forever but we need some way to make sure media sold on them doesn't go away forever just because the store itself can't go on.
It was definitely before my time! I think I was playing it when it was like 10 years past its expiration date. I didn't even have any good games for it, but it was just so different of a console and nobody ever really talked about it online or anything that it definitely stuck with me.
I think there's some controversy around this kind of thing for sure. I absolutely support buying official releases where that's possible- but if it's something that isn't officially released anymore? I'd honestly rather have my money go to people producing their own variant and putting a lot of work and love into it than people hoarding these things on eBay and selling them for outrageous prices.
I think its another aspect of the "remix culture" around fanworks that I never considered before- fans releasing their own entire presentation of a product. With these releases, yes, you get the software, but the packaging and everything around it is all fan made and very distinct from the originals. It's really cool to see that. It definitely has the added bonus of keeping something alive that you wouldn't see otherwise as well- but even without that it's just d*** cool.
The more I see out of fan works in general the more I disagree with how harsh and restrictive laws around intellectual property are. I think there's certainly some amount of creativity and innovation that is encouraged by the existence of intellectual property rights but I think we need to put some reasonable limitations on them to prevent media and cultural phenomenon from dying out as well- a lot of time the fans are there to keep these things alive in spite of what laws surround them and it makes me wonder how many things we lost because there's more incentive to let these things just go away than preserve them.
I got really excited when the announced the TurboGrafx-16 mini and remembered having one as a kid. Really cool machine that unfortunately didn't make a lot of headway here in the states- it has its problems for sure but it hits that perfectly weird middle ground of game play between the 8-bit and 16-bit eras. It's got some really interesting hardware decisions too. I believe it's the first home console with a CD add-on- we know the famicom had a diskette add-on so it wasn't that revolutionary but it's interesting to see what came before the Sega CD. I could talk about the original hardware all day because it's really neat, but not the point of this topic.
Because it didn't take off here games are really expensive and difficult to find if you want to get into them. I definitely won't get into collecting them like I wish I could. I discovered PCE Works who make reproductions of these games though- not bootlegs trying to be authentic but a totally unique and different thing from the official thing that is just lovingly made like a dedicated fan would do. The PC Engine is the perfect platform for these kinds of reproductions too- the media is either a CD (which most of their stuff is) or a special credit-card like cart called a HuCard that doesn't have any special chips or anything like that which you'd find in other older consoles making it much more difficult to make new games for them.
I discovered them from this video, which is a great overview of what one of their reproduction collections can be like:
I think it's really cool to see something like 'here's what this release would be like if it was done by some fans' as well as supporting this old game hardware- I'd love to see more stuff like this.
What do you all think about unauthorized reproductions of old games?
My bad, I haven't heard the term shovelware in years so I just misread it as software. I really thought this was the only game you had for the Wii and was wondering what the story behind that was!