Super Mario - Quest for the Golden Mushrooms
Posted on: Jun 16th, 2014 @ 2:27 pm
Some of you may remember this game I made more than 2 years ago:
That's right, it's QFTGM! Now why are you bringing it back? Did you finally improve that piece of s***? Of course not

. However, I did bring it back for a reason. Remember the bug where you couldn't complete the game, because you got stuck in a factory level? Well, after watching
this video, I decided to create a patch that fixes this bug! That means you can now complete 2 more levels, 2 more bosses and 2 more game modes!
Download it
here. Your old save file still works if you put it in the same folder, but you gotta die once to let the fix do its work. Enjoy!
Super Mario & The Elemental Orbs
Posted on: May 21st, 2014 @ 1:52 pm
I can't remember making a topic for this game, so here you go.
Demo 4 is released! Download link is later in this post.
(Note: this post is copied from MFGG, it might contain irrelevant information)
Fourth demo out: the first four worlds are done, and a lot of new stuff is added, too. Download it below.






Story
Main Menu
Here are all the versions:
Version 0.1 (world 1)
Version 0.1.3 (up to 2-2)
Version 0.2 (worlds 1+2)
Version 0.3 (up to world 3)
Version 0.4 (up to world 4)
Music Pack (only works with demo 4 and higher, place this in the game folder for the full experience)
Wanna know more about this project, give suggestions and feedback, and maybe even join the team? Go to
http://wgfangaming.jaxboards.com/ ! It's the official site of this game. Registering is totally free, so join today!
High-speed platformer indie
Posted on: Apr 25th, 2014 @ 11:46 am
Some of you may have seen the GIF and video I posted in the WIP topic, but since I added quite a lot of stuff, I think it's time for this project to get its own topic. Have a few screenshots to get the general concept:
If you still don't get it: it's a high-speed platformer, so basically it's a Sonic-like game. Though, it'll be in no way a ripoff since I'll add my own elements to it (some of them are already done).
Like I stated above, I added a lot of features recently. Here's a list of all the features in this game):
-Smooth high-speed movement
-Slopes that will also effect your speed
-Wall and ceiling walking
-Speed boost
-Double jump
-Summersaulting (to hit enemies)
-In-game recoloring (using hue, saturation, value)
-Custom transition effects
-Enemies: walking robot, flying robot, shooting robot, flying shooting robot, tank
-Springs
-Signs
-Widescreen
-Smooth view: automatically moves forward when at high speed
-Screen lock
-Stage introduction
-Getting hit by enemies
-Being able to hit enemies
-Moving platforms
-More I forgot to mention
Here's a video of me playing the engine test (it also includes explanations on the new features, but it's mainly focused on the recolor feature):
And here's the actual engine test:
https://www.mediafire.com/?9w6hayup8v5qxs5
Read the controls before playing the engine test:
-Arrow keys - move
-Z - jump (in mid-air: double jump)
-X - boost (in mid-air: summersault, to hit enemies)
-R - enter/leave the recolor screen
-Page up/P - go to the next room (P doesn't have transition)
-Page down/O - go to the previous room (O doesn't have transition)
Any crits or suggestions are welcome, of course! Also, I need help on a name for the main character (the red robot). Do you guys have any ideas?
Build Infinity
Posted on: Dec 6th, 2013 @ 1:43 pm
Build Infinity is a building/crafting/mining game, inspired by Minecraft (and lately, Terraria, but when I started the project I didn't even know Terraria existed), but it's completely indie. Here's a screeny:
*Note that the SMB3 Mario sprite is a huge placeholder sprite, I'll make a custom player sprite later.
Here are the main features:
How to make a skin:
To make a skin, go to the main folder, then open the folder Skins, and then open the folder Slot 1. You'll find 3 images: spr_player_stand_1.png, spr_player_walk_1.png, spr_player_jump_1.png. You can edit them, and they will be used in the game automatically! Note that the name needs to keep the same, as well as the size (in pixels).
How to make tile packs:
It's kinda the same as how to make a skin: go to the main folder, then open the folder Tile Packs, then open the folder Slot 1. You will find some images, which you can edit, and they will automatically used in the game. Note that the name needs to keep the same, as well as the size (in pixels).
Latest engine test
Latest video
New member aboard
Posted on: Dec 6th, 2013 @ 1:30 pm
Hi, most of you probably already know me from MFGG, but I'm WreckingGoomba. I like making games, my current projects are
Build Infinity and
Super Mario & The Elemental Orbs (they are both made in GameMaker). So far, this board looks rather fun, hope it's as nice as it looks.
(Also, this might sound
really stupid, but Bibby, you're VinnyVideo, right?)