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Super Mario & The Level Star, A game you didn't see coming!
Prodigal Son
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Ladies and gentlemen, gather round now. Let's listen to the long forgotten tale of...


See kids, I don't think Nintendo has told you everything... about the magical 'Level Star.' Some say it's a myth or a legend, or a fairy tale. But those people are called 'trolls,' and should not be given any form of attention whatsoever.

One day, when all is peaceful in the Mushroom Kingdom, Mario receives a letter. It's full of weird symbols, and it's barely readable. Yet it has Peach's autograph on it, so Mario decides to pay her a visit. He walks outside and strolls through the grassy landscape, until he begins to feel... odd. The environment starts to act weird, and the music glitches out. Mario thinks the game's cartridge is just inserted improperly, and he triggers a system message. "Please check your game's cartridge." The game starts to act normal again, but only for a while. The game resumes glitching out, and far more severely than last time. Mario's sprites start to become distorted, and his movement restricted. Another message is deployed, consisting of various symbols, but no readable text. Then... Bowser jumps out from the background, holding some sort of magic wand. He changes this level with this wand, and zaps Mario with it. Mario, who is lying helplessly in the 'Game Over' screen, is now accompanied by another wand's projection. He tells Mario the story about the magical 'Level Star', which holds the power to edit all of the levels in the Mushroom Kingdom. Bowser stole one of the two guardian wands, and the other - the one who's projecting to Mario - is held in King Goomba's fortress. Bowser already has obtained one of the two wands and already edited a ton of levels. You might wonder why this is such an obstacle for Mario, then? Well, it's no big deal for Mario, but the game might just glitch out if Bowser keeps messing with the game's files...

What's that now, this is an actual game?!
It's going to be! I'm working really hard on this, and I'm sure I'm able to provide a playable something within the next week. If I can't make that... here are some screenies of my current works!



Using the level editor wand


Lol


EDIT:
You might already know this concept! It's based off my old fangame project: Super Mario: The Lost Levels. (Which can be found here.)
Graphics by SpriterDrag, story edited by VinnyVideo/Bibby. Programming/concept by D-Dazzle. Mario is copyright © of NINTENDO.
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Edited by: Dazzle, Feb 17th, 2013 @ 2:36 pm
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Prodigal Son
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-UPDATES!-
2-19-2013
- Fixed a ton of stuff
- Added Mapscreen
- Added Mario's Wand + Interaction
- Added more enemies (Red Koopas, Buzzy Beetles, Pirhana Plants, Spinies)
- Switched sound systems (sinBass kept bugging out) to supersound.dll.
- Changed resolution from 240x160 to 320x240

-SCREENIES-

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looking really good so far dazz, keep it up!

Prodigal Son
Posts: 536
Status: Offline
Group: Member
Member: #5
-Updates!-
2-20-2013
- Fixed a load of small bugs
- Tweaked Mario's physics some more
- Finalized the wand talking in-game
- Fixed some enemies
- Finalized the fireballs Mario throws
- Added Main Menu + Intro screens

Working on the story intro now.

SCREENIEEEEEESS :D


- The logo moves, by the way.

IMPORTANT NOTE
I'm looking for BETA-Testers! People who help me squash some bugs! If you're interested, send me a PM and I'll see if you're awesome enough to join our team of EPIC testers! :D YEAH! :D * overexcitement*
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Fed to the hole in the back streets?
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This sounds awesome. If the final boss isn't Nintemdo itself I will be disappointed.
Never underestimate that I have punches!

^Picture by Marx Hat
THE NEGATIVE ZERO GAMES FORUMS JOIN TODAY!
Also I HAVE A YOUTUBE and I HAVE A DEVIANTART and I HAVE A TUMBLR TOO
-/+
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