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Good Things in Games
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probably the opposite of Topic #779

here's some things I can think of:
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Along with everything Kesha said:
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•Super-hard levels without relying on fake difficulty. (For example, the Perfect Run)
•Shmup levels in platform games (For example, a lot of Kirby games)
•Interesting graphics styles (Kirby's Dreamland 3, Yoshi's Island, Kirby's Epic Yarn, Wind Waker, Skyward Sword)
•Games with dramatic buildups to the end of the game without relying solely on cutscenes. (For example, Skyward Sword)
•Expanding on the previous one, games with good storytelling that doesn't rely solely on cutscenes. (An Untitled Story did this very well, same with some parts of Psycho Waluigi)
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The rarest things seen in games is pure originality. Originality can be golden in games.
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poutine god
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I agree with all of the above.

I like it when games have a very high level of detail, both things like NPCs with lives of their own and little touches in the background. Even a musical reference to an earlier tune.

I like it when something seems simple on the surface, but when you find those little details and actually think about it, it turns out to be way deeper than you would have thought.

I'm also a big fan of the Unexpected Genre Change, such as the above mentioned Kirby shooter levels.
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