games with glitches that prevent you from progressing past a certain point, especially those in which the area is a required path.
made even worse with those that require you to restart the game entirely in order to get past this point.
(God of war 2 has a glitch like this, that can show up at random points.)
Posts: 1637
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Aug 24th, 2012 @ 7:23 pm Perma-link
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poutine god
Posts: 459
Status: Offline Group: Member Member: #6 |
Aug 24th, 2012 @ 7:49 pm Perma-link
Invisible blocks over a bottomless pit.
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Posts: 195
Status: Offline Group: Member Member: #19 |
Aug 24th, 2012 @ 8:02 pm Perma-link
the way games get released nowadays full of bugs but the developers and publishers don't even care because they can update the game
except games go down in price so there's no reason to buy it on release- you just wait a year and you'll be able to get it for $10- if there's any bugs/glitches/etc left at that point the developers probably aren't going to fix them |
I'm Luigi, nice to meet you!
Posts: 40
Status: Offline Group: Member Member: #65 |
Aug 24th, 2012 @ 8:52 pm Perma-link
Sonic 2006's whole existance
Funny thing is, I used to like 2006 but I discovered all the bugs and I literally broke the disk ![]() or you can just go with what Kesha said
My name is Luigi, nice to meet you!
Pneumonoultramicroscopicsilicovolcanoconiosis The word of the future |
Fed to the hole in the back streets?
Posts: 324
Status: Offline Group: Member Member: #49 |
Aug 24th, 2012 @ 9:19 pm Perma-link
"Next-gen" games whose idea of "realistic" graphics is "brown."
Never underestimate that I have punches!
![]() ^Picture by Marx Hat THE NEGATIVE ZERO GAMES FORUMS JOIN TODAY! Also I HAVE A YOUTUBE and I HAVE A DEVIANTART and I HAVE A TUMBLR TOO ![]() |
Posts: 1637
Status: Offline Group: Member Member: #52 |
Aug 24th, 2012 @ 10:42 pm Perma-link
horrid voice acting *looks at house of the dead*
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poutine god
Posts: 459
Status: Offline Group: Member Member: #6 |
Aug 25th, 2012 @ 3:17 pm Perma-link
Precision platforming on tiny moving platforms that make you bounce off them upon contact.
Under a time limit. In a game ostensibly for babies and grandmas. Yes, I did just run into that. *crying* |
Posts: 195
Status: Offline Group: Member Member: #19 |
Aug 25th, 2012 @ 11:34 pm Perma-link
multiple endings that have zero effort to them. I hear Mass Effect 3 is really bad with this- or rather I know it is, even though I've never played any of those games. An example of a game that I have played that does a poor job though is Deus Ex: Human Revolution where you beat the final boss and are in a room with 4 buttons you can press that give you a different ending right away. Really bad. The original Deus Ex game had multiple endings as well, and you only got to "choose" them at the final level but at least there was different gameplay choices you had to make to get them!
I am perfectly fine with a single good ending. Don't bother with multiple endings if you're not going to do a good job. |
Prodigal Son
Posts: 536
Status: Offline Group: Member Member: #5 |
Aug 26th, 2012 @ 5:21 pm Perma-link
Unnessecairy extensive back-tracking, and searching a complete sea for a few items you can't really use in-game (LoZ: Wind Waker)
Please place your signature here.
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poutine god
Posts: 459
Status: Offline Group: Member Member: #6 |
Aug 26th, 2012 @ 9:48 pm Perma-link
Puzzles that are extremely easy to accidentally make unwinnable, resulting in you having to restart the level.
Also, when you can choose between multiple classes/characters/abilities and the game basically forces you to play as one and not the others because only one is not useless/only one is plot relevant at the moment. Especially if you didn't spend a lot of time levelling up that character... |