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Super Mario Classic, It's a Mario fangame... with Mario in it! Wow!
Still your local psychic.
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Super Mario Classic is a Mario fangame that's all about combining the old with the new to create a Mario experience that feels familiar, yet fresh! This is a revival of my old fangame series that I ran back in 2006 up through 2008-abouts. Even then I was all about introducing new ideas to the old Mario formula, and I intend to keep doing that with this game! Except my old games were bad, whereas hopefully this one will be good!

So what does this game boast? (So far?)

An impressive visual experience using the Mario and Luigi style, but with updated anti-aliasing for an even better picture!


A ranking system that tracks how well you perform in the game!


Classic powerups... with a new one in the mix! Take control of Fire, Ice, Metal, and all-new Boost Mario!


A fantastic soundtrack powered by FMOD - no MIDIs to be found here!

Brand new and good old gameplay elements! Control Mario as he skydives, blasts from barrel cannons, hops, bumps, swims, and stomps his way to the goal!


A World Map based on Super Mario World's - traverse the world in style!


Unique locals and levels mixed in with some old favorites - run along to sunsets, classic grasslands, and more!


Try out the latest engine test!
Click here!

Let me know what you think about it!

(I'll start posting extra stuff soon.)

LIKE RIGHT NOW, HERE'S A CONCEPT OF THE BOOST MARIO



So this is Boost Mario and how he'll work. Charge up a Boost Jump and go flying in a direction with great speed! You'll mostly use him to cross long gaps and reach higher platforms and the like.

On the right are ideas for how ricocheting would work, basically doing Wall Jumps to go even higher, but then I realized that this powerup is already for reaching high areas and I didn't want to discount stuff like the Ice Flower for reaching way way high areas with frozen enemy platforms, so ricocheting's been hashed.

Each powerup will have a use in certain situations - while you can beat every level without using any or using whichever ones you want, to reach secret exits or shortcuts you'll need to master each one and use them accordingly.

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Edited by: Zero Kirby, Jul 1st, 2012 @ 12:38 am
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Zero_Kirby
Each powerup will have a use in certain situations - while you can beat every level without using any or using whichever ones you want, to reach secret exits or shortcuts you'll need to master each one and use them accordingly.

This is great. I want more games to do this.
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I so agree. I wanted to implement something similar to that in Mario's Steroid Adventure back in 2009, except I bungled it rather badly.

Boost Jumps sound like a cross between Sonic and Super Mario 64 - which isn't a bad thing either!
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Edited by: Bibby, Jul 1st, 2012 @ 9:44 am
Course clear! You got a card.
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Time for a weird thing now

So I found a Bowser's Inside Story soundfont and have been playing around with a MIDI-soundfont-whatevererratorthing and figured

"Hey wait! My game uses the BIS style! Maybe I should make the soundtrack fit?!"

So have yeself a listen here to this Sonic 1 Game Gear MIDI by SwordBolt put through the M&L3 soundfont



I think it's a rousing success and now I'm planning on doing the whole soundtrack this way. No need to worry about weird differentiations in instrumentation with this deviation from my original intention of soundtrackification.

Think it's a good idea? Great idea? Terrible idea I have no idea why you would want to do this it's just more work and will make the game move along slower STOP IT YOU PERSON

(Since I can't actually make MIDIs myself they'll come right off of VGMusic like every other fangamer does. I won't even give myself editing credit because what am I even doing besides saying "MAKE THIS NOISE INSTEAD")
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Nice arrangement! Soundfonting VGMusic MIDIs is a great way to supply music in a fangame; that's what I did in ROTW, and my music earned universal praise. It's a great way to produce a soundtrack that sounds familiar while still being fresh and original, and I like the way the soundfont matches the graphical style.

Also, I didn't know there was a BIS soundfont floating around the e-net.
Course clear! You got a card.
Still your local psychic.
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Bibby
Nice arrangement! Soundfonting VGMusic MIDIs is a great way to supply music in a fangame; that's what I did in ROTW, and my music earned universal praise. It's a great way to produce a soundtrack that sounds familiar while still being fresh and original, and I like the way the soundfont matches the graphical style.

Also, I didn't know there was a BIS soundfont floating around the e-net.


Oh yeah. Found it on the YouTube channel of a guy called YoshiDude12 with a couple other soundfonts - it was a stroke of luck that one of them was for BIS!
-/+
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