
Super Mario Classic is a Mario fangame that's all about combining the old with the new to create a Mario experience that feels familiar, yet fresh! This is a revival of my old fangame series that I ran back in 2006 up through 2008-abouts. Even then I was all about introducing new ideas to the old Mario formula, and I intend to keep doing that with this game! Except my old games were bad, whereas hopefully this one will be good!
So what does this game boast? (So far?)
An impressive visual experience using the Mario and Luigi style, but with updated anti-aliasing for an even better picture!

A ranking system that tracks how well you perform in the game!

Classic powerups... with a new one in the mix! Take control of Fire, Ice, Metal, and all-new Boost Mario!

A fantastic soundtrack powered by FMOD - no MIDIs to be found here!
Brand new and good old gameplay elements! Control Mario as he skydives, blasts from barrel cannons, hops, bumps, swims, and stomps his way to the goal!

A World Map based on Super Mario World's - traverse the world in style!

Unique locals and levels mixed in with some old favorites - run along to sunsets, classic grasslands, and more!

Try out the latest engine test!
Click here!
Let me know what you think about it!
(I'll start posting extra stuff soon.)
LIKE RIGHT NOW, HERE'S A CONCEPT OF THE BOOST MARIO

So this is Boost Mario and how he'll work. Charge up a Boost Jump and go flying in a direction with great speed! You'll mostly use him to cross long gaps and reach higher platforms and the like.
On the right are ideas for how ricocheting would work, basically doing Wall Jumps to go even higher, but then I realized that this powerup is already for reaching high areas and I didn't want to discount stuff like the Ice Flower for reaching way way high areas with frozen enemy platforms, so ricocheting's been hashed.
Each powerup will have a use in certain situations - while you can beat every level without using any or using whichever ones you want, to reach secret exits or shortcuts you'll need to master each one and use them accordingly.
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Edited by: Zero Kirby, Jul 1st, 2012 @ 12:38 am