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Jun 1st, 2014 @ 9:00 am Perma-link
There are some neat concepts in this level, although certain sections look a bit... unforgiving. I like your new version of the Blue Venus Firetraps - those are pretty cool.
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Jun 1st, 2014 @ 3:49 pm Perma-link
Bibby There are some neat concepts in this level, although certain sections look a bit... unforgiving. I like your new version of the Blue Venus Firetraps - those are pretty cool.The Blue Venus Firetraps were borrowed from Unknown user's unofficial version of FDE Exi that he released years ago. BTW, Im currently updating that level to have a midwaypoint and some power-ups in the latter half of the level. Buster Beetles will have its programming adjusted. --- Edited by: TDW, Jun 1st, 2014 @ 4:00 pm
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Jun 8th, 2014 @ 1:34 am Perma-link
http://s8.postimg.org/m9c1vx5l1/MI_new_screenshots.png
This is a small showcase of screens, bit what is unique is that random snippets of levels with graphics I made or had a friend do are shown.
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Jun 8th, 2014 @ 3:51 pm Perma-link
If you want to see a movie of Richard Figures (And I sure as hell want to see it.) Back This Project Up! -> https://www.kickstarter.com/projects/Richardfigures/Richard-figures-the-movie
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Jul 11th, 2014 @ 4:51 pm Perma-link
Been a long time since I last posted here in this thread...made some substancial updates..
-Mario's movements have been corrected by UEU Fangaming. -Made a few more tilesets. -Updated a few incomplete levels. -Most recently, rearranged the HUD to maximize the viewing area. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() A new demo will be out in a few months time.
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Jul 11th, 2014 @ 6:37 pm Perma-link
The new HUD doesn't look much different from the old one. If you're concerned about maximizing the viewing area, I'd suggest using a sleeker, less busy HUD similar to this. Moving the indicators closer to the sides of the screen is often helpful, because the player is less likely to be jumping there than in the middle of the screen.
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Dec 14th, 2014 @ 6:15 pm Perma-link
https://www.sendspace.com/file/iuhn5g Wanted to publish this document earlier, but school was in the way. Now I'm on Winter Break, I'm able to do this. I would have shown you the actual tileset, but dad is currently doing some fixes to the computer where my more recent graphic files are stored, so you'll have to wait for a few days. EDIT 1: http://s11.postimg.org/8byuihb5v/A_world_of_pipes.png This I could show because they are complete (basic pipes). Giant and Cannon Pipes are planned, and are in development. I will have to contact graphic designers to see if they are interested in designing backgrounds for MI. --- Edited by: TDW, Dec 14th, 2014 @ 6:26 pm
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Jul 14th, 2015 @ 7:01 pm Perma-link
https://www.youtube.com/watch?v=aBou415FDO0&feature=youtu.be Well, I had no choice but to use this engine. But with this engine brings forth my current design philosophy.
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Jul 16th, 2015 @ 9:19 am Perma-link
Is this the latest version of CatY's engine? It seems all right, although the black blocks look strange.
StrikeForcer Well, I had no choice but to use this engine.There are lots of ways to make games, so there's always a choice! (The other choices might not have been viable, though.)
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Jul 16th, 2015 @ 4:18 pm Perma-link
Bibby Is this the latest version of CatY's engine? It seems all right, although the black blocks look strange.Yes and no. Yes that it is CE8, but its not the most recent version of CE8. Bibby StrikeForcer Well, I had no choice but to use this engine.There are lots of ways to make games, so there's always a choice! (The other choices might not have been viable, though.) You are right, but the choice I wanted to use, the All-Star Engine, was denied to me on account of Mikeystar not wanting to revist his code and that he already coded me some things to start off with in CE8.
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