So if I'm using sin bass, how would I go about stopping all music that's playing? As in, a replacement for sound_stop_all(). The only way I can see is stopping each stream individually, and that would be a pain to do.
You see, I want to switch to oggs for Abducted Toad, but the way I'm handling the playing of music is by having an obj_musicplayer that, in the room start event, checks if its music (defined in the creation code) is playing, and if not, it does sound_stop_all() and plays its music. Any idea how I could do this with sin bass?
Fed to the hole in the back streets?
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Mar 21st, 2012 @ 7:59 am Perma-link
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Mar 21st, 2012 @ 1:58 pm Perma-link
You could write an script called music_stop() to stop them all.
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