Forgot?

Register
1 · 2 · 3 · 4 · 5 · 6 · 7 · 8 ·
The Twisted Dream
Posts: 1637
Status: Offline
Group: Member
Member: #52
just got the basic playable engine and the common effects in,
(you can actually send sparks flying if you smack the wall)

basic movement, attacking, swimming.. and a punching bag have been implemented,
still need to implement a latter.

---update 1----
Supernova is working on improving the current sprites


---update 2----
http://forums.mfgg.net/viewtopic.php?p=344244#p344244
released an engine test at MFGG.
Feedback is appreciated.
-----update 3------

DOWNLOAD HERE!
(I am having some real trouble with file hosting lately)

Okay, Fixed the last bug that was spotted, and continued development on the engine,
Controls have been rewritten:
Z=Jump
X=Run
C=Attack
SPACE= Switch weapon,

Axe placeholder implimented, (for now, its just a recolored sword)
All Water has been replaced with a global Tide. In debug, HOME and END adjust the level.

Dimmed the grid so that it isnt so Eye Searing.

Audio implemented,
Credit to Vinny for the Background music.

---
Edited by: The_Shadow, Jun 17th, 2012 @ 11:21 am

Prodigal Son
Posts: 536
Status: Offline
Group: Member
Member: #5
Looks nice! Can't wait to see more!
Please place your signature here.
Never change your avatar
Posts: 3180
Status: Offline
Group: Admin
Member: #1
A punching bag? That sounds rather interesting...
Course clear! You got a card.
Posts: 1637
Status: Offline
Group: Member
Member: #52
Bibby
A punching bag? That sounds rather interesting...


you know, an enemy object that doesnt move, attack or die, but takes damage.

Posts: 1637
Status: Offline
Group: Member
Member: #52
its that yellow box im bashing with an axe.

Posts: 1637
Status: Offline
Group: Member
Member: #52
Alright,
thanks to supernova, I now have a Much better Sword animation,


Plus Ive Got a 3 Stage Attack Implimented to boot! \m/ :D \m/


---
Edited by: The_Shadow, Feb 16th, 2012 @ 4:56 pm

Never change your avatar
Posts: 3180
Status: Offline
Group: Admin
Member: #1
I'm liking that sword animation. Will there be any other weapons besides that?
Course clear! You got a card.
Posts: 1637
Status: Offline
Group: Member
Member: #52
Bibby
I'm liking that sword animation. Will there be any other weapons besides that?


yup,
Their will also be an Axe,
Both will play a roll in how you progress through the game.

I hope to have some other things as well.

Posts: 1637
Status: Offline
Group: Member
Member: #52
sorry for the bump, but You should all know, Ive fixed some of the glitches and problems noted at MFGG, and ones i spotted on my own.

Luigi no longer Sinks like an anvil in water
GRAVITY now affects Luigi's fall speed, (the values are the same, but the system may play slightly different)
Slowed down the running speed,
Lowered the underwater gravity,
The JUMP STRENGTH modifier now works under water.

Prodigal Son
Posts: 536
Status: Offline
Group: Member
Member: #5
Wow, this looks really impressive! I did notice a few sprite issues, but I'm sure those will be easy to fix. When swimming, if you stop moving and touch the ground, Luigi is still showing the swimming sprite, and if you press CTRL and one of the arrow keys repeatively, you can magically slide across the room while sword-slashing. Gotta say, this is some nice programming here, Nite! I really like what you've done here!

Gotta try out that construct thingy ;3
Please place your signature here.
-/+
Users Viewing This Topic
1 · 2 · 3 · 4 · 5 · 6 · 7 · 8 ·