apart from a bug in falling down a pit, this works really well.
Keep it up

| 
      
      
       
        Posts: 1652
         
    Status: Offline Group: Member Member: #52  | 
    
       
          Feb 17th, 2012 @ 5:45 pm Perma-link
         
      
        keeps getting better and better, 
      
      apart from a bug in falling down a pit, this works really well. Keep it up  | 
  
| 
      
      
       
        That darn explosive green cat :3
       
      
      
      
        Posts: 171
         
    Status: Offline Group: Member Member: #56  | 
    
       
          Feb 17th, 2012 @ 5:45 pm Perma-link
         
      
        That's because I didn't programmed the player dead object.
        
       
      
       | 
  
| 
      
      
       
        That darn explosive green cat :3
       
      
      
      
        Posts: 171
         
    Status: Offline Group: Member Member: #56  | 
    
       
          Feb 24th, 2012 @ 1:33 am Perma-link
         
      
        I need some sprites for this project, If anyone wants to apply PM me and check the site below to see the enemy official drawings. 
      
      I need all with the exception of the chibibo. http://www.oocities.org/icegoom/supermariolandart.html  | 
  
| 
      
      
       
        Never change your avatar
       
      
      
      
        Posts: 3199
         
    Status: Offline Group: Admin Member: #1  | 
    
       
          Feb 25th, 2012 @ 8:33 am Perma-link
         
      
        Here's the music files: http://www.box.com/s/nr6ifoj3iuxibb4sno4b. Let me know what you think.
         
      
      --- Edited by: Bibby, Feb 25th, 2012 @ 8:34 am 
        Course clear! You got a card.
       
     | 
  
| 
      
      
       
        That darn explosive green cat :3
       
      
      
      
        Posts: 171
         
    Status: Offline Group: Member Member: #56  | 
    
       
          Feb 25th, 2012 @ 9:22 am Perma-link
         
      Bibby Here's the music files: http://www.box.com/s/nr6ifoj3iuxibb4sno4b. Let me know what you think.These are from SML2, not of SML1... EDIT: ![]() --- Edited by: Gate, Feb 25th, 2012 @ 3:08 pm  | 
  
| 
      
      
       
        That darn explosive green cat :3
       
      
      
      
        Posts: 171
         
    Status: Offline Group: Member Member: #56  | 
    
       
          Mar 1st, 2012 @ 2:02 pm Perma-link
         
      
        A new demo is now available
        
       
      
       | 
  
| 
      
      
       
        Posts: 771
         
    Status: Offline Group: Admin Member: #12  | 
    
       
          Mar 1st, 2012 @ 2:06 pm Perma-link
         
      
        I like the spin you've taken on the death animation. 
      
      This is turning out great. I haven't encountered any engine bugs or anything.  | 
  
| 
      
      
       
        That darn explosive green cat :3
       
      
      
      
        Posts: 171
         
    Status: Offline Group: Member Member: #56  | 
    
       
          Mar 2nd, 2012 @ 4:46 pm Perma-link
         
      ![]() I just changed the goal graphics, what do you people think?  | 
  
| 
      
      
       
        Posts: 1652
         
    Status: Offline Group: Member Member: #52  | 
    
       
          Mar 2nd, 2012 @ 5:01 pm Perma-link
         
      
        Not too bad,
        
       
      
       | 
  
| 
      
      
       
        Never change your avatar
       
      
      
      
        Posts: 3199
         
    Status: Offline Group: Admin Member: #1  | 
    
       
          Mar 4th, 2012 @ 2:09 pm Perma-link
         
      
        Looking good. If you want it to feel similar to the original SML, though, you really need to reduce the distance you slide when changing directions.
        
       
      
      
        Course clear! You got a card.
       
     |