Posts: 351
Status: Offline Group: Member Member: #13 |
Jun 20th, 2011 @ 11:03 pm Perma-link
Reason I avoided the "Z and X" I know and love is because I heard some weird thing about some European keyboards having Z on the other side.
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Prodigal Son
Posts: 536
Status: Offline Group: Member Member: #5 |
Jun 21st, 2011 @ 5:57 am Perma-link
Mason Reason I avoided the "Z and X" I know and love is because I heard some weird thing about some European keyboards having Z on the other side.I'm Dutch, and I have the same QWERTY keyboard as you guys. Z & X are right next to shift at the left side of the keyboard.
Please place your signature here.
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Posts: 351
Status: Offline Group: Member Member: #13 |
Jun 21st, 2011 @ 10:02 am Perma-link
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Posts: 351
Status: Offline Group: Member Member: #13 |
Feb 9th, 2012 @ 1:05 pm Perma-link
http://dl.dropbox.com/u/35999352/Mason/Miscellaneous/Game.zip
someone convince me to finish this ;_; Nothing really new in this demo except the water animations and save blocks. |
Posts: 766
Status: Offline Group: Admin Member: #12 |
Feb 9th, 2012 @ 1:41 pm Perma-link
This is really neat, I like the engine. Keep going with this, surely after making this all work you wouldn't want to see it go to waste.
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Never change your avatar
Posts: 3154
Status: Offline Group: Admin Member: #1 |
Feb 9th, 2012 @ 10:15 pm Perma-link
I'd like to see you keep working on this, as long as you can stay motivated! One complaint: I don't remember how it is in the real Mario RPG games, but Luigi's sprites keep moving as long as you hold an arrow key - this looks awkward if you're against a wall or holding opposing keys on the keyboard or otherwise not actually moving.
And if you don't want to keep working on this, I might be able to use portions of the engine myself, since I'm making an RPG, and not having to program a "Z-axis" would be nice.
Course clear! You got a card.
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Posts: 351
Status: Offline Group: Member Member: #13 |
Feb 10th, 2012 @ 11:45 am Perma-link
Bibby And if you don't want to keep working on this, I might be able to use portions of the engine myself, since I'm making an RPG, and not having to program a "Z-axis" would be nice.Oh you can have a rendition of my Z engine if you want: http://dl.dropbox.com/u/35999352/Mason/Projects/mlss/test.gmk It's grossly undercommented though. |