
Nothing too special here, This is a pre-made Live-Render DMG screen effect for use in a Monochromatic game.
For best results, you should limit the shades to 4.
Arrow keys to move around
W and S for Contrast knob.
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Mar 6th, 2016 @ 8:51 pm Perma-link
http://www.mediafire.com/download/s58vvvjl3hu7nm4/DMG.zip <----Download link
![]() Nothing too special here, This is a pre-made Live-Render DMG screen effect for use in a Monochromatic game. For best results, you should limit the shades to 4. Arrow keys to move around W and S for Contrast knob. |
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Mar 7th, 2016 @ 12:16 pm Perma-link
This is pretty nifty. I hope someone uses this for something.
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... really? That's what you call Guile?
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Mar 8th, 2016 @ 3:23 pm Perma-link
i'm wondering if there is any way to port this to fusion 2.5. how exactly did you implement this, nite?
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Friendly Dictator So what can be superior when compared with paying out half the price for brand name children? wow, if brand name children are on sale, maybe i can stop buying all these cheap knockoff children Bibby OK... even I'll admit that the Oakland Raiders' performance might be a valid reason to use the interesting words. |
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Mar 8th, 2016 @ 4:11 pm Perma-link
It's really just a trick of manipulating shaders.
The screen is a separate object from the rest of the Gameboy, leaving the Gameboy as a frame. The screen is used as a filter, on multiply blend mode. There is a white lined grid underneath the screen, which measures at exactly 160 x 144 cells, at an 8X scale of a standard gameboy screenshot. this is scaled down to match the dimensions I want the game to be displayed on the gameboy screen. This grid gives the effect of the pixels being seperate A white boarder frame is also placed under the grid, to limit how much of the gameplay window is shown. A magnification lens object is used undernieth this to upscale the gameplay layer, to match the pixel grid. And of course, the gameplay, which is nothing special. It has a forced monochromatic effect applied to simplify conversion One thing that went entirely overlooked however, is that I deliberately left the calibration incorrect. This, is to encourage editing, as well as being a tattle on those who want to use it in a lazy manner. It should actually look like this: ![]() http://www.mediafire.com/download/6zeqvk5euhs3q1s/dmgtest2.zip --- Edited by: The_Shadow, Mar 8th, 2016 @ 4:15 pm |