So I have big ambitions of being an indie game developer. I'm trying to get going with it by fall of next year. Here, I'll post some little things I've made that seem pretty small to most people, but are a big milestone covered for me. I've got a few things to show here.
This is all programmed with C# and MonoGame.
(NOTICE: Some people can't run these on their computer. Let me know if you can't. It's something to do with dependencies, but MonoGame documentation is scarce so idk what to do about it right now. I'm using OpenGL instead of DirectX.)
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Collisions
[ DOWNLOAD ]
Controls: Arrow Keys
Probably the best one I have so far. Here, you play as a little square and you walk around and run into walls. There are definitely some bugs (like not being able to move if you're touching a wall while holding down more than one arrow key), but it's a start!!
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Dialogue Box
[ DOWNLOAD ]
Controls: Enter Key
A little dialogue box. It'll scroll the text, or press enter to show all the text. Pressing Enter also goes to the next message when the first one is done.
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Menu System
[ DOWNLOAD ]
Controls: Arrow Keys, Enter
You can navigate the menu system with the up and down arrow keys. Enter selects an option. Left/right arrow keys change the value of an option if it's a variable (example: volume)
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Music Test
[ DOWNLOAD ]
No controls
Simple. It plays an "intro", then the loop of the song itself. Modeled after how, in Ocarina of Time, there's the intro it plays when you're in Hyrule Field in the morning, then it plays the loop of the hyrule field theme.
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Camera & Tile-based Maps
[ DOWNLOAD ]
Controls: Arrow keys/
You control the camera and you scroll through a set of tiles. The lower depth is some overworld tiles from Zelda 2, and the layer on top of that is just a little test tile I made to demonstrate that there are two layers of tiles.
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I'll probably continue to occasionally dump stuff I make here.
Thanks for checking these out! Let me know if you find any bugs or anything!
