http://www.sendspace.com/file/wseqwa
So Im using Lu9's build of DE7 that was publically released. The purpose of this project is to self-evaluate my level design skills with regard's to Nintendo's standard of level progression in SMB, SMB2, SMB3, SMW as well as to test out random ideas I have before I see them to be used in other fangame projects of mine.
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Edited by: TDW, Apr 13th, 2015 @ 12:03 am
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May 11th, 2014 @ 12:06 am Perma-link
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May 11th, 2014 @ 1:44 pm Perma-link
1-1 is similar in difficulty to a World 1 level in an official Nintendo game. 1-2 is considerably harder than 1-1, but it's a lot easier than the levels you usually make. 1-2 has a bit of artificial difficulty in that there's a place where there's a slope that looks like it might be solid ground, but it's actually a pit. The Windows 8 sound glitch reared its ugly head early in 1-3, causing the game to crash.
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May 11th, 2014 @ 4:57 pm Perma-link
Bibby 1-1 is similar in difficulty to a World 1 level in an official Nintendo game. 1-2 is considerably harder than 1-1, but it's a lot easier than the levels you usually make. 1-2 has a bit of artificial difficulty in that there's a place where there's a slope that looks like it might be solid ground, but it's actually a pit. The Windows 8 sound glitch reared its ugly head early in 1-3, causing the game to crash.How do I fix said sound glitch? I know its a problem with games made in GM8 and lower when running on Windows 8. Also 1-3 is unedited. --- Edited by: TDW, May 11th, 2014 @ 4:57 pm
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May 11th, 2014 @ 7:12 pm Perma-link
If multiple instances of the same sound play at the exact same time, the game may crash in Windows 8. This piece of code usually fixes the bug:
sound_stop(snd_sound);
sound_play(snd_sound);
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May 11th, 2014 @ 8:23 pm Perma-link
Bibby If multiple instances of the same sound play at the exact same time, the game may crash in Windows 8. This piece of code usually fixes the bug:sound_stop(snd_sound);
sound_play(snd_sound); DE7.1 has an identical scrpit like this but without the ";".
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May 12th, 2014 @ 8:18 am Perma-link
GM users frequently debate the evils and merits of ending statements with semicolons, but the end result is the same. It doesn't really matter.
Also, watch out for objects that create multiple instances of another object at the same time (for example, something that creates two instances of "obj_explosion" in different places). These can crash GM 8 games in Windows 8 even if you use the script I mentioned.
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Jul 2nd, 2014 @ 9:07 pm Perma-link
http://s24.postimg.org/w7vhx719x/dont_assume.png Redoing this from square 1 because I didn't find my last level design appealing. A 1-1 test will be publically posted here soon. --- Edited by: TDW, Jul 2nd, 2014 @ 9:07 pm
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Jul 3rd, 2014 @ 3:20 pm Perma-link
Is that going to be the new World 1-1 for MI?
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Jul 3rd, 2014 @ 10:10 pm Perma-link
Bibby Is that going to be the new World 1-1 for MI?No. This is not for MI. Level Design Experiment (current name of this project) is to see how well I can emulate Nintendo's level design standards instead of going overboard with difficulty and failing to properly introduce new mechanics most ROM-hacks do.
If you want to see a movie of Richard Figures (And I sure as hell want to see it.) Back This Project Up! -> https://www.kickstarter.com/projects/Richardfigures/Richard-figures-the-movie
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Jul 4th, 2014 @ 8:47 pm Perma-link
EDIT: Accidentally uploaded a .gmk file, will edit this again. https://www.sendspace.com/file/muaw5t Fix. 1-1 Completed. Im not asking for comments about graphics...Im looking for feedback to see how well I recreated the introductory feel of a Mario platformer...especially since I combined SMB, SMB3, and NSMB's introductory elements (1-1) into one level... --- Edited by: TDW, Jul 4th, 2014 @ 8:59 pm
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