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Daisy: Redneck Cowgirl - Version 1.1, My 2000th post!
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Download here!





Ever wanted to play as Princess Daisy while riding Yoshi and shooting classic nonlethal Nintendo firearms? Did I mention that you're trying to defeat the psychopathic Iranian dictator who has taken over the world? Here's your chance! This is an update of a game I made back in December 2009, now with Windows 8 compatibility and a few other new features:

  • Converted game from GM 7 Lite to GM 8 Pro. Added draw_sprite_ext(blah blah blah) to Draw events to cut down on sprite distortion.
  • Fixed a bug in GM's sound engine that causes the game to crash if two instances of the same sound play simultaneously.
  • Made my custom Zapper sprite less ugly. Some of the other sprites are iffy, though, and if anyone wants to improve on them, be my guest.
  • Added Stop 'n' Swop so people who beat this version can enjoy hidden goodies in subsequent Bibby Games (if subsequent Bibby Games actually appear).
  • Made it so that you have to finish a level to keep the points earned therein, to prevent points farming.
  • Phased out the ugly default GM pause screen.
  • Added a simple menu system on the title screen.
  • Other small tweaks that no one will notice or care about.


This game came during a strange phase in my game-making life. Daisy: RC was the bridge between the engine clones that dominated the first 2-3 years of my programming days (Marioy 2, Aventura de Luigi, Mario's Steroid Adventure) and the more experimental games that I attempted in 2010 and 2011 (this, Goo, ROTW, etc.). It's not perfect, but I hope you'll get a chuckle out of this admittedly bizarre game.

Some of the graphics could use some work, and there probably are glitches lying under the surface. If people like this, I might spend some more time polishing it up, maybe even adding a nicer Ogg Vorbis soundtrack instead of the graying MIDIs. If this older game hasn't aged well, I'll probably rest content with what I have now. Have fun.
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Edited by: Bibby, Jan 31st, 2014 @ 9:40 am
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I uploaded a new version that should eliminate the possibility of random crashes in the airship level. Thanks Nite for telling me about it. Because of the way GM 8's sound engine works, it's hard to pinpoint every possible point of failure, so if you're running Windows 8 and your game crashes, please tell me where it happened and what you were doing so I can fix it.
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I recently updated this old game, squashing a few pesky bugs (thanks Miles for spotting several of them!) and making some other small improvements.

For example, originally you were supposed to be able to increase your speed if you hold the Right arrow key. That feature never worked properly, but now you can do just that! Of course, you can still slow down if you hold Left, too.

I also tweaked the Stop 'n Swop functionality...
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