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The Super NES: Making healthcare a blast!
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Back in the early 90's, a less-than-famous company called Raya Systems cranked out a series of four "edutainment" games for the Super NES. These weren't your run-of-the-mill "travel around the world and arrest that crazy lady with the fedora and trenchcoat" edutainment, though. These were video games about what matters most - your own health and wellness. The topics that are nearest and dearest to your heart. Like anti-smoking propaganda. After all, nothing deters kids from making the decision to light up like a horrible 2-D shooter with sloppy mechanics, shockingly bad collision detection, and a fabulously corny plot. This company also made a wonderful game about controlling your asthma. But that's not all. Because our fine friends at Raya Systems also made not one, but two delightful games focused on the theme of juvenile diabetes. You heard that right! Two games of platforming excellence where you stomp baddies, manage your blood sugar, and answer common-sense trivia questions about diabetes care. And like the other Raya Systems games, you'll be playing as some heroic superheroes - with superpowers! - and talking animals who, well, talk people talk. If this doesn't sound like the pinnacle of fun, you gotta see these amazing screenshots, which will assuredly pull a 180 on your opinions.

Remember: Check your blood sugar... and check it often.


Be honest. You've always dreamed of injecting yourself with 16-bit insulin.


I don't mean to make light of a very un-fun disease, but I couldn't resist sharing these shockingly bad - and profoundly obscure - titles.
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Edited by: Bibby, May 18th, 2013 @ 10:24 pm
Course clear! You got a card.
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in their defense for this not so fun game,

How do you actually come up with something that a kid will actually look at? to teach them to monitor their blood sugar,
to teach them how much insulin to inject, and how often.

its certainly not like teaching how to use the keyboard, were you can just simply modify House of the dead.

How does one really tackle a painful subject like this?
making something fun, and educational?
Cant say that they didn't try.

-/+
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