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Would something like this be good for fangames?
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I'm sure at least some of you have heard of Bugzilla, even if you don't know what it is.- It's a bug tracking system, people post bugs or issues and there's a whole comment system for it and it's great for development of any kind of software.

I was looking for something like that (don't really like using Perl systems if I can help it), and I came across Redmine. https://en.wikipedia.org/wiki/Redmine

It's a huge project management tool, supporting a bug tracking system, a wiki, support for version control systems, and just overall extreme usefulness for software projects.

I figure something like this would be really cool for fangames- but at the same time I'm not really sure about it. I don't develop games myself, so there's a few things that I don't really understand.

Do version control systems work for fangames? They're really great when the source code is text files, since you can compare the differences really easily between commits. With fangames I know a lot of them use some proprietary format for the source so version control would only really be useful for backups of older versions- you'd probably have to compare changes yourself... so it's probably not that useful. I know Game Maker has GML so there's some text editing going on but I don't really know if that stuff can be stored externally or what.

Are Open Source projects good for fangames? I know there's a lot of issues with people using Hello's engine all the time, with people saying "i don't need to do much work, all these resources are here for me already!"- but I think the real issue there is that it's not really a collaborative project, it's just whatever Hello releases. If we could produce some projects where anyone can join in and contribute or fork I think that'd be great- but I don't really know. I'm pretty sure everyone probably wants to do their own thing so there might not be that much interest in collaborative projects like that.

I'm sure there's other stuff to talk about too, i just took a quick look at this and wondered if it'd be good for fangames, maybe you guys can raise other questions too
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Could be really useful for something like Midas Machine, where the developers juggle songs and graphics made by a variety of different users, or with a game that uses a lot of externally-stored resources. It would be harder to use with simple GM or Clickteam games, where all the code is generally stored in a single file.
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iirc Midas Machine does make use of SVN for version control at least. probably don't have a bug tracker or anything like that though.
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