This would increase replay value a lot, but it kinda matters how fun the game is to play.
It would be kind of fun to implement this in GM. I actually have implemented a mission system in a test game (The file corrupted so no test game)
And it would be kind of the same implementing a trophy system.
I want to see other people do this, because it would REALLY raise the replay value (Miles needs to put it in Super Battle Bros a lot) I might make a tutorial for it when I'm ready so just wait for it'
Yeah, what are your guys thoughts on this?
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Aug 26th, 2012 @ 10:43 am Perma-link
My name is Luigi, nice to meet you!
Pneumonoultramicroscopicsilicovolcanoconiosis The word of the future |
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Aug 26th, 2012 @ 10:55 am Perma-link
Achievements aren't hard at all to do in GM. I put them in Crazy Lakitu DX.
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Aug 26th, 2012 @ 2:48 pm Perma-link
Revenge of the Walrus has a working achievement system. It's not tough to implement, especially if you use plain old global variables.
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Aug 26th, 2012 @ 3:43 pm Perma-link
Yeah, there is games that have it, but most games dont' (well on MFGG atleast)
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Pneumonoultramicroscopicsilicovolcanoconiosis The word of the future |
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Aug 26th, 2012 @ 3:51 pm Perma-link
I wonder about games outside of MFGG that have achievement get systems...
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Aug 26th, 2012 @ 4:02 pm Perma-link
DoubleAgentLuigifan Yeah, there is games that have it, but most games dont' (well on MFGG atleast)Because honestly, they wouldn't fit in most MFGG games.
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