Forgot?

Register
1 · 2 · 3 · 4 · 5 · 6 · 7 · 8 ·
The Twisted Dream
Posts: 1637
Status: Offline
Group: Member
Member: #52
Dazzle
Wow, this looks really impressive! I did notice a few sprite issues, but I'm sure those will be easy to fix. When swimming, if you stop moving and touch the ground, Luigi is still showing the swimming sprite, and if you press CTRL and one of the arrow keys repeatively, you can magically slide across the room while sword-slashing. Gotta say, this is some nice programming here, Nite! I really like what you've done here!

Gotta try out that construct thingy ;3


ha ha, thanks,

ill look in to the swimming thing you noted.

Posts: 1637
Status: Offline
Group: Member
Member: #52
UPDATE!

DOWNLOAD HERE!
(I am having some real trouble with file hosting lately)

Okay, Fixed the last bug that was spotted, and continued development on the engine,
Controls have been rewritten:
Z=Jump
X=Run
C=Attack
SPACE= Switch weapon,

Axe placeholder implimented, (for now, its just a recolored sword)
All Water has been replaced with a global Tide. In debug, HOME and END adjust the level.

Dimmed the grid so that it isnt so Eye Searing.

Audio implemented,
Credit to Vinny for the Background music.

Posts: 1637
Status: Offline
Group: Member
Member: #52
AXE GET!



Never change your avatar
Posts: 3154
Status: Offline
Group: Admin
Member: #1
That looks hefty enough...

Also, thanks for using my song arrangement. Let me know if you'd prefer that I make the music in Ogg format - those will generate a slightly smaller file size than MP3.
Course clear! You got a card.
Posts: 1637
Status: Offline
Group: Member
Member: #52
Bibby
That looks hefty enough...

:)

Bibby
Also, thanks for using my song arrangement.

Ha ha, its a really fitting song,

Bibby
Let me know if you'd prefer that I make the music in Ogg format - those will generate a slightly smaller file size than MP3.

If it will make the file size smaller, Seems like the wiser choice to go with .ogg, yes? only a slight difference in how i would make them play.

yeah, Lets go with .ogg
Likely to be the better choice for all involved.

Posts: 1637
Status: Offline
Group: Member
Member: #52

DOWNLOAD HERE!
(thanks again for helping with hosting miles)

Debug now resets to OFF on frame start
Default Variables for the testing area implimented to load on frame start
Drowning implimented
Axe implimented
All framerate sensitive events and objects have been adjusted to meet with a recent 60FPS cap
Death Implimented.
Damage system implimented,

Posts: 342
Status: Offline
Group: Member
Member: #42
Sounds like the music is made from MIDI? Good tune but the instrument kind of bad. Maybe Impulse Tracker will make better music.

Never change your avatar
Posts: 3154
Status: Offline
Group: Admin
Member: #1
What instruments in it do you not like? Because I can tweak this song if necessary.
Course clear! You got a card.
Posts: 342
Status: Offline
Group: Member
Member: #42
Bibby
What instruments in it do you not like? Because I can tweak this song if necessary.


I believe it's the drums, but it's pretty nice.

Posts: 1637
Status: Offline
Group: Member
Member: #52

You should all recognize this setup.
The cannibal system,
Ive gone and made things much more advance than the last time.

Each cannibal now has their own stats, (picked at random)

jump height,
speed,
how fast they change directions,
attack strength,
how often they attack,

all set by randomizing between minimum and maximum variables
in short, no 2 are the same.

To top things off, ive also made this so that all i need to do is apply a single tag to another enemy that should act the same, and adjust the stats accordingly for another cannibal type enemy.

this enemy is near completion.


This is a WIP underground level.


yes folks, progress has been this slow.

-/+
Users Viewing This Topic
1 · 2 · 3 · 4 · 5 · 6 · 7 · 8 ·