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Would you use a easy customizable engine over Hello's?
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Dazzle Mario Engine, New, n00b friendly, documentated Mario Engine.
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I can't answer the poll because I prefer reinventing the wheel and making my own engine to using a pre-made one for some reason. Oh well.

Looks okay, but I can't say much without playing it yet. I await release so I can tell you what you did wrong and why you should feel bad about it.

...Just kidding, but I do look forward to messing around with it.
Prodigal Son
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Miles
I can't answer the poll because I prefer reinventing the wheel and making my own engine to using a pre-made one for some reason. Oh well.

Looks okay, but I can't say much without playing it yet. I await release so I can tell you what you did wrong and why you should feel bad about it.

...Just kidding, but I do look forward to messing around with it.


Lol. Expect the first .exe in a few days :D
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Good. I'd like to take a look at it - and the .GMK, too.
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Prodigal Son
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Bibby
Good. I'd like to take a look at it - and the .GMK, too.


Makes perfect sense. No problem!
I'm adding powerups and enemies right now!
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Prodigal Son
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Added download link, please tell me what you think about the code indention and stuff. Please note that this version is not finished AT ALL. Thank you!
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As soon as I run it


___________________________________________
ERROR in
action number 1
of Create Event
for object obj_mario:

In script scr_mario_set_sprites:
Error in code at line 25:
if global.state=0
^
at position 12: Unknown variable state

-------
lol

You need to set global.state in the room creation event.
Prodigal Son
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Miles
As soon as I run it


___________________________________________
ERROR in
action number 1
of Create Event
for object obj_mario:

In script scr_mario_set_sprites:
Error in code at line 25:
if global.state=0
^
at position 12: Unknown variable state

-------
lol

You need to set global.state in the room creation event.


I'm sorry, I forgot to add obj_mastercontrol to the room. If you'd be so kind to do that for me? :P
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I'm downloading it as we speak, so I'll tell you what I think about it.
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All right - I'm liking the direction this is going. I don't think I've ever seen an engine that explains this clearly what each command actually does. This would've been extremely useful to me when I was starting out in GM.

The main glitch I see is Mario keeps walking in place if you hold Left and Right at the same time. Changing directions is a bit crude as well, as you keep moving at the same speed when you turn around, and there's no "slipping" animation. And jumping out of the water is awkward, since you don't get much height on your jump.

Lastly, even though this engine is designed to be an example, I'd change everything so the default game speed is 60 FPS rather than the jerkier 30.

Also, I saw a couple of typos: "if only all engines where like this" in the game information, and "automatically" is misspelled in Mario's collision event with obj_solid.
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Prodigal Son
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Bibby
All right - I'm liking the direction this is going. I don't think I've ever seen an engine that explains this clearly what each command actually does. This would've been extremely useful to me when I was starting out in GM.

The main glitch I see is Mario keeps walking in place if you hold Left and Right at the same time. Changing directions is a bit crude as well, as you keep moving at the same speed when you turn around, and there's no "slipping" animation. And jumping out of the water is awkward, since you don't get much height on your jump.

Lastly, even though this engine is designed to be an example, I'd change everything so the default game speed is 60 FPS rather than the jerkier 30.

Also, I saw a couple of typos: "if only all engines where like this" in the game information, and "automatically" is misspelled in Mario's collision event with obj_solid.


Thanks, I'm trying hard to not forget to explain stuff. I'm really not so used to do that...

As for the walking speed and slipping, working on it. The holding left and right at the same time glitch is fixed, and you also get more height when jumping out of the water now. I'll see if I'll change the FPS...

Lastly, I've added a goomba and some awesome Fire Flower powerups. This engine is also going to contain 3 blank item slots in the game code (powerups that the user can define, default are some black squares)
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