i really like the way this game feels, and i wish there were more games like it these days. this reminds me of the old TGF games we all used to make when MFGG was in its infancy. also, i think the idea of requiring the player to abuse glitches in the movement engine to proceed is really cool. the only part i didn't like was the dancing part, which felt really slow and long. also, i didn't like that you only got one miss on that part before you had to start over.
i got hit by the big luigi in the wall of china level, and the game booted me back to the intro screen. was that intentional, or was that a glitch?
insert country music reference here
Posts: 587
Status: Offline Group: Member Member: #104 |
Jul 26th, 2013 @ 1:58 pm Perma-link
Find my music here!!
Friendly Dictator So what can be superior when compared with paying out half the price for brand name children? wow, if brand name children are on sale, maybe i can stop buying all these cheap knockoff children Bibby OK... even I'll admit that the Oakland Raiders' performance might be a valid reason to use the interesting words. |
Never change your avatar
Posts: 3154
Status: Offline Group: Admin Member: #1 |
Jul 27th, 2013 @ 4:08 pm Perma-link
99-cent toasters are always the best kind!
That was fun. However, getting hit by the huge Bro in the Purple Coin level seems to restart the game from the very beginning - which is frustrating, since the familiar "stuck in the ceiling" glitch makes the big Bro hard to avoid.
Course clear! You got a card.
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Posts: 342
Status: Offline Group: Member Member: #42 |
Jul 29th, 2013 @ 2:20 am Perma-link
It's here!
https://dl.dropboxusercontent.com/u/106539740/crapfest2.exe Yeah, I shorted out the dancing part a bit. And the bro is part of the storyline and the end of the demo. Don't worry, more special/addition features will be added and adjust some stuffs you guys complained in the future. I might possibly submit it to MFGG mainsite as my dedication of MFGG's (very) late 12th birthday. |